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Particles: Made per-particle sorting work when using GPU Instanced particles. Particles: Fixed FrameDebugger corruption when using Particle Systems.
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Particles: Fixed an issue where 1 particle of each mesh type would be rendered, when a system did not actually have any particles using that mesh, when using GPU Instancing. Particles: Fix texture property issue with Trails texture and Sprite mode being used together. Particles: Fix crash when resetting Particle System component via the cog wheel in the Editor. Particles: Ensure particles are removed from the system when using SetParticles with zero remaining lifetime. Package Manager: HLAPI and xr.legacyinputhelpers packages were not bundled, preventing projects from being upgraded without an internet connection Mono: Prevent a TypeLoadException which can occur in the player at run time when the Medium or High managed stripping level is used with the Mono scripting backend. Mobile: Fix TargetFPS and vSyncCount has no effect on the actual FPS Mobile: Fix Crunch decoder to avoid access out of vector boundaries IL2CPP: Throw a SocketException when a socket attempts to bind to an address and port that is already in use by another socket on Windows. IL2CPP: Improve the performance of WaitAny on non-Windows platforms. IL2CPP: Improve the performance of Socket Poll operations on iOS.
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IL2CPP: Generate proper flow control code for try/catch/finally handling with async methods in C#. IL2CPP: Detect the proper default current culture on macOS and iOS instead of the invariant culture. Graphics: Loading Renderdoc on the game view in SRP causes the engine to crash Graphics: Fixed crash on shader dropdown selection after removing packages
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New 2019.1.0f1 Entries since 2019.1.0b10 FixesĢD: Add minimum version support for 2D Packages in 2019.1ĢD: Sprite in Sprite Renderer goes missing when upgrading project from 2018.3 to 2019.1 or 2019.2ĢD: Selected sprites disappear while moving in Tile PaletteĪndroid: Adds the ability to opt-out from stopping gradle daemons upon editor exit.Īndroid: Don't try to repaint an android build window if it's closedĪndroid: Fix crash when AndroidJavaProxy is invoked while app is in background.Īnimation: Fixed Animator.keepAnimatorControllerStateOnDisable not keeping default values when disabling and re-enabling a GameObject.Īnimation: Fixed integer values not being animated when PPtr references were also in animated bindings.Īsset Import: Fixed import of Blender files with Blender 2.80.Īsset Import: Fixes null ptr dereference when hashing a dependent asset that is not found.īuild Pipeline: Fixed an issue with Scriptable Build Pipeline not building multiple SpriteAtlas texture pages.Įditor: Enable editing of script field when the script is missingĮditor: Fixed crash in VCProvider when updating the projectĮditor: Fixed incorrect Input.ke圜ode value when keyboard layout changes on macOS.Įditor: Fixed incorrect Input.ke圜ode value when using "Dvorak - QWERTY Command" keyboard layout on macOS.Įditor: Null reference fix for semversion
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Scripting: DLL does not update and "MissingMethodException" error is thrown when accessing the obsolete code from script. Scene/Game View: GameView's Scale lower limit depends on the Windows Scale setting with High DPI displays Package Manager: Packages fail to compile and show Package Manager because of missing. Package Manager: Editor crashes on selecting shader dropdown in the inspector after resetting package to default
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IL2CPP: Using Mathf.Infinity in Attribute throws an IL2CPP error when building APK for Android Graphics: Editor crashes on GfxDevice::ApplyBlendShape when playing animation preview GI: Toggling between additively loaded scenes quickly leads to a crash This will leak memoryĮditor - Other: Editing prefabs directly in the project browser is no longer possible Animation: Animator does not work when object component references are animatedĪsset Import: Bone related errors and animation issues, crashes when importing fbx with Index Format set to 16bitĪsset Import: Error message - Asset import did not unload metadata path.
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